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Rogue Game at Casco, 2011


Collaborators: Can Altay

Works: Rogue Game, First Play, 2011, Rogue Game Replay, 2011

Solo Event: Sportcentrum Olympos in Utrecht

Solo Exhibition: Casco, Utrecht

The event Rogue Game, First Play and show Rogue Game Replay were commissioned by Casco Utrecht in relation to Can Altay’s exhibition COHAB: an assembly of spare parts. Extending the concerns of COHAB the event and show explore concerns of inhabitation and territorial negotiation.

Rogue Game, First Play is an ongoing series of hybrid games. The proposition of Rogue Game is to simultaneously play three or more games marked out on a multi-purpose sports pitch. A struggle between three games and their players ensues; known rules are exchanged for new ever-changing rules and the seed of a new game or gaming instinct is put forward.

Rogue Game Replay stages a meeting ground of hybridized relations and play between the logic and systems of the sports arena, the exhibition space and the office at Casco. Within the exhibition setting the superimposed territories, rules and functions of each layer are negotiated and strategies for co-habitation outside the confines of the sports hall are illuminated.


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Rogue Game, First Play, 2011


Collaborator: Can Altay

Collaborating organisation: Casco, Utrecht

Event: Proposition No.17

Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid. Enlist teams of players for each game. On court assemble the players dressed to indicate team and game. On the whistle, simultaneously all games begin. Each game is played for its official duration.

Characteristics of Rogue Game – playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen.

Participating teams: Amazone Utrecht – basketball team; Cangeroes – basketball team; Vlerk Homovolleybal Utrecht – volleyball team; Casco – volleyball team; Odysseus 91 – student soccer team; Hercules- student soccer team

Location: Sportcentrum Olympos, Utrecht

Date: 11 September, 2011


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Rogue Game, Replay, 2011


Collaborators: Can Altay

Dimensions: Variable

Materials: iMac screensavers, TV monitors, DVD players, coloured tape, text, six occupied office workstations. Waiting (screensaver) from Warren&Mosley on Vimeo.

Exhibited: Casco, Utrecht, 2011

Within the exhibition setting the superimposed territories, rules and functions of the sports arena, the exhibition space and office of Casco are negotiated for inhabitation. A centre section of the multipurpose sports hall, at real scale is folded into the space of Casco, bringing into the space the architecture of the game, creating new thresholds and territories for the office workers to adhere to and play to. Further overlay and inter-play between Rogue Game and the exhibition and office settings occurs through the screening of Rogue Game play/action uploaded as screensavers and relayed to monitors within the abstracted court setting. The mediated and frenetic action of play heard in the sounds of whistles, shouts and squeaky shoes intermittently interrupts office work and defines a new gaming arena.

 


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