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Navigating the Game – Scene: The Architect, 2012


Exhibited: Rogue Game at Spike Island, Bristol, 2012.

The scene The Architect introduces the arena of the gallery as the architecture of a game, for navigation by the spectator. These spaces are populated by imaginary characters and protagonists who enact different notions of play that worry at the borders of the sensible. The spectator is invited to inhabit these imaginary roles and consider the terms of the game.

The fiction is inspired by extracts from Gummo in Harmony Korine, Collected Screenplays 1 (London: Faber and Faber, 2002).

 

 


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