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Broken Circuit / Playing Dead, 2012


Proposition No. 25.

Dimensions: 38 x 27cm.

Materials: Multiple copies of printed paper in the form of a tear-a-way pad.

Graphic Design: Warren & Mosley with City Edition Studio.

Text on pad reads: BROKEN CIRCUIT / Playing dead.

Mark out a single lane circuit with no start nor finish line. Begin running or walking around the circuit at your own speed. At the right time fall down like you are dead. Break the circuit – one half of your body is on the circuit, the other half off. Remain motionless for some time. Get up and complete the lap.

The irregular sound of a gun may trigger your actions.

Exhibited: Rogue Game at Spike Island, Bristol, 2012.

 

 

 


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Walk Out, 2011


Proposition No. 24

Collaborators: Toby Huddlestone

Dimensions: 23 x 21cm

Materials: Multiple copies of printed paper in the form of a tear-a-way pad

Text on pad reads: WALK OUT (an interlude after John Cage)

Proposal for a speaker for a lecture. WALK OUT of the lecture suddenly for an interlude for 4 minutes and 33 seconds, return and resume exactly.


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Word Play, 2008


Proposition No. 22

Dimensions: 23 x 21cm

Materials: Multiple copies of printed paper in the form of a tear-a-way pad

Exhibited: Gradcam, NCAD, Dublin, 2008

Text on pad reads: WORD PLAY

Event for a seminar. Say a ‘one word rhyme’ that rhymes with the last word spoken.


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Unstable Grounds for Play, 2008


Proposition No. 20

Dimensions: 23 x 21cm

Text on pad reads: UNSTABLE GROUNDS FOR PLAY

Search out a demolition site. Observe the dismantling and felling of buildings, and the processing of materials into mounds, heaps, piles and stacks. Appropriate the demolished site for an interlude as an unstable ground for play. Allow this time for turning over stones, building rudimentary structures, spoiling and corrupting, getting lost, being found, mapping the land mass, finding areas where it is no longer possible to see any part of the city, racing to the summit, to look out, for advantage, jumping descent for slippage and subsidence, weighing the excess, tracing viable limits, watching the sun go down.


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Rogue Game, 2007


Proposition No. 17

Collaborators: Can Altay

Dimensions: 27 x 21cm

Materials: Multiple copies of printed paper in the form of a tear-a-way pad

Text on pad reads: ROGUE GAME.
Event.

Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid.
Enlist teams of players for each game.
Assemble the players on court dressed to indicate team and game.
At the whistle, simultaneously all games begin.
Each game is played for its duration.

Characteristics of Rogue Game –
playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen

Exhibited:

Massachusetts Museum of Modern Art, North Adams, 2011

Showroom, London, 2010

Smart Project Space, Amsterdam, 2009


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