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Rogue Game, First Play, 2007


Collaborator: Can Altay

Event

Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid.
Enlist teams of players for each game.
Assemble the players on court dressed to indicate team and game.
At the whistle, simultaneously all games begin.
Each game is played for its duration.

Characteristics of Rogue Game –

playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen

Participating Teams:
Bristol Artists team – football
UWE BArch Architectural Student team – football
UWE BArch Architectural Student team- basketball
Friends of Martin Shodunke team – basketball
UWE Badminton Squad – badminton

Location: Centre for Sport, University of the West of England, Bristol

Date: 19th November 2007


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Rogue Game, Replay, 2008


Collaborators: Can Altay.

Dimensions: Variable.

Materials: TV monitors, DVD players, assorted leads, coloured tape.

Moving Imagery: 1 minute loops. View Rogue Game showreel on Vimeo.

The installation replays three continual loops of footage from Rogue Game, First Play which have been interrupted with frames of pure colour. These short edited sequences repeatedly show moments of negotiation, collision and improvisation by the players. The monitors are configured in relation to tape markings positioned in relation to the spaces of their exhibition.

Exhibited:

Firstsite, Colchester, 2015.

Spike Island, Bristol, 2012.

Casco, Utrecht, 2011.

The Showroom, London, 2010.

Smart Project Space, Amsterdam, 2009.


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