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Rogue Game, First Play, 2012


Collaborators: Can Altay.

Dimensions: Variable according to location; here 1800 x 770 x 900cm.

Materials: Coloured tape, steel, basketball nets, volleyball net, basketball, football, touch rugby ball, volleyball, HDV cameras, players.

Event: Rogue Game First Play was the realisation of our Proposition No.17, developed for the architecture of the Spike Island galleries for a series of events set within a solo show. The proposition states:

‘Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid. Enlist teams of players for each game. On court assemble the players dressed to indicate team and game. On the whistle, simultaneously all games begin. Each game is played for its official duration.

Characteristics of Rogue Game – playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen.’

For list of participants.

 


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