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Play and Participation in Contemporary Art, 2015

Tim Stott writes a chapter on ‘Platform’. An extract:

Platform was an instruction-based game that took as its playground a graticular plan of the city, and as its play object, a generic architectural platform small enough to fit within the palm of a hand and with no marked identity, which had to be held, dropped, positioned, or discarded as close as possible to a grid intersection chosen by the player… The artists made this platform available to players in such a way that it was “open to interpretation and use,” in the understanding that the meeting of urban domain and the field of play would be an abrasive one and not always relaxed, as players, guided by the instructions of the game, necessarily sought out abnormal paths and restricted territories in the city. At the very least, players would face the choice of whether to follow the instructions of the game where doing so would destabilise and even transgress in some way the architectural fabric of the city. Even if they chose to give up the game in the face of some obstacle to their progress, this would make the players vividly aware of the normative and proprietary function of the city’s architecture.’

Tim Stott (2015) ‘Play and Participation in Contemporary Art Practices’ (London: Routledge). ISBN 9781138850286.

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