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Navigating the Game – Scene: The Heist, 2012


Exhibited: Rogue Game at Spike Island, Bristol, 2012.

The scene The Heist stages the mediated setting within the exhibition, where two editors in-play process and edit a live feed of footage from the playing arena in the adjacent gallery. As the editors negotiate the technology and stream of imagery that multiplies the event into infinity, so too, our main protagonist Bunny Boy negotiates at gun point the spectacle of the event which threatens to consume the event itself.

The fiction is inspired by extracts from Gummo in Harmony Korine, Collected Screenplays 1 (London: Faber and Faber, 2002).

 

 

 


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