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Navigating the Game, 2012

Dimensions: Variable.

Materials: Vinyl on wall.

Navigating the Game used the system of gallery text applied as vinyl on the wall to present the solo exhibition ‘Rogue Game’ at Spike Island structured as three ‘scenes’. Each scene comprised of a short text and a gallery layout presented as a game plan with titles of the works comprising the ‘scene’ annotated. The fiction is inspired by extracts from Gummo in Harmony Korine, Collected Screenplays 1 (London: Faber and Faber, 2002).

Graphic Design: Warren & Mosley with City Edition Studio.

Exhibited: Spike Island, Bristol, 2012.


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