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A Nodding Acquaintance, 2017


Dimensions: Variable.

Materials: Structure – hardwood and acrylic paint; Union Jack bunting – cotton and emulsion paint; arrows – vinyl; overhead camera and live feed to monitor.

Commissioned by Edge Arts for ‘Parallel (of Life and) Architecture’ group exhibition with Assemble & Simon Terrill and The Decorators & Goig in response to the work of Alison and Peter Smithson.

‘A Nodding Acquaintance’ overlays a street party on the space of the gallery. In this setting, visitors are invited to become active protagonists in a shifting choreography of objects, bodies and architecture. The timber structure allows the viewer to talk or idle whilst sitting, leaning or standing. Its form, seen in the monitor in ‘plan view’ is inspired by the Smithsons’ designs for cluster housing blocks. From the present day, the work nods to the Smithson’s oeuvre, the changing values in social relations and notions of nationhood.

Photographs in order: Peter Blakemore, Peter Brandt, Charlotte Crewe, Warren & Mosley

Exhibited: Edge Arts, Bath


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Game Over, 2016


from the new series ‘Desktop Tactics’

Materials: Polished and brushed stainless steel reverse etched, white and black ink

Dimensions: 440mm x 360mm x 161mm

Edition: 9 (plus 1 artist proof)


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The Interpreter, 2016


-from the series ‘Desktop Tactics’

Materials: Polished and brushed stainless steel reverse etched, white ink

Dimensions: 467mm x 269mm x 63mm

Edition: 9 (plus 1 artist proof)

Text: THEY BLOCK YOU FEIGN WE PASS THEY INTERCEPT YOUR GAZE HIS TAUT OUR WHISTLES THEIR INSULTS YOUR CALL ONE TOUCH HOLD OUR BREATHING THEIR JEERING OUR ATTACK CENTRAL AND DEFENDING


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Stay Alive, 2016


-from the series ‘Desktop Tactics’

Materials: Polished and brushed stainless steel reverse etched, black ink

Dimensions: 297mm x 210mm x 56mm

Edition: 9 (plus 1 artist proof)


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Brutal Object, 2015


Materials: Sound, cement fibre board, tape, Letraset, printed ABS, light

Dimensions: 760mm x 760mm x 1170 mm

Sound duration: 16 minutes. Press for extract. [sc_embed_player fileurl=”http://warrenandmosley.com/wp-content/uploads/2015/05/BRUTAL-OBJECT-extract-for-web-2.mp3″]

Digital modelling by Matt Hynam

Brutal Object constructs a narrative of multiple protagonists, consisting of buildings, characters and objects. The work engages with three different architectural settings: A Brutalist tower (in the process of being stripped); a conserved Tudor museum; a contemporary dwelling.

The recorded voice within the narrative navigates the physicality of each setting through the dismantlement, relocation and repurposing of objects and matter that occurs as a result of demolition, salvage and conservation of the city fabric. The value system of each setting is revealed as the construction and deconstruction of their histories is staged and performed within a fourth setting. The fourth setting, a space apart, is characterised by sound, light, text and a three dimensional element. A geometric structure and its shadow-lines stage the protagonists from the narrative. Scaleless and cut loose in time and space, the form and its shadow are both devised from the inter-relations of the protagonists and offer up a spatial narrative structure through which the protagonists move.


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Rogue Game Replay, 2015


Collaborators: Can Altay.

Dimensions: Variable.

Moving Imagery: 1 minute loops.

Materials: TV monitors, DVD players, assorted leads, coloured tape.

Supported by: University of the West of England.

Exhibited: firstsite, Colchester, 2015.

‘Rogue Game Replay’ was exhibited as part of the programme ‘Playing with Space’ curated by Lawrence Bradby. The installation, a configuration of sports markings and monitors with moving image loops, is articulated in relation to the architecture of the gallery space. The footage presents the simultaneous playing of three sports in a multi-use sports hall with markings overlaid.

‘Playing with Space’ celebrates artists’ interventions into urban space, showing ways by which the presence of the human body can critique architecture. The event presented fifteen performance works through short films, two live performances and one spatial installation by artists from Europe, USA, Central America and Africa. The event tour included Norwich Art Centre, The Live Art Development Agency and firstsite, Colchester.

For further info visit https://playingwithspace.wordpress.com


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Double O, 2014


Dimensions: 390cm x 390cm x 50cm

Materials: Motorcycle donut, vinyl, monitor and silent moving image loop

Camera: Charlotte Crewe, rider: Lee

Exhibited: Arnolfini, Bristol

The rider performs a donut as a perfectly shaped ‘O’ in an urban location. By rotating the motorbike around the front wheel in a continuous motion he burns a thick circular mark in rubber on the tarmac. Double O focuses on the illicit and fleeting activity of burning circular skid marks within the city and translates it through a spatial installation and video loop into an endless silent action governed by the logics of the gallery space.

Double O intervenes within Doing Things Separately Together as both a drawing and articulation of the city at the scale of 1:1


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Doing Things Separately Together, 2014


Collaborators: Axel Wieder. Research: Anthony Elliott, Libita Clayton. Graphics: William Richardson, Jake Gunn. Map layers by: Seth Atkinson & Matt Marks, urban explorers; bristolrefugeerights.org; Eugene Byrne; eastoncowboys.org.uk; James Evans, (bbscoobys.com); Geoff Gardiner (bafhs.org.uk/); Liam & Sam (urbanparkour.org); John Penny; Radical History Group (brh.org.uk/); Peter Rock, seagull researcher; Sophie Warren; Graham Woodruff & Dave Forman (bristolpound.org); Mike Devereux & David Littlefield, Dr. Madge Dresser, Ann deGraft-Johnson, Professor Graham Parkhurst, Andrew Peters, Dr. Louis Rice, Dr. Rachel Sara, Dr. Michael Short, academics (Bristol UWE).

Dimensions: 10 maps of 130.48cm x 101.48cm

Materials: Digital prints on dibond

Commissioned by the Arnolfini to work in collaboration with the curators as a central thematic cluster to The Promise, we devised a conceptual framework that aimed to explore the layered reality of the city as a shared and contested territory where both the past and the present co-exist. Thirty map layers were created in dialogue with specialists and groups within Bristol, relating to the way given systems, structures and spaces within the city are both occupied and transformed by its inhabitants. Subjects range from the presence and locations of CCTV and surveillance, the geological landscape underpinning but often hidden from city life, to sites of social and political unrest. Each map brings together three separate layers of information, normally disassociated, to mobilize their associative and contingent relations and offer up alternative re-presentations of the city. The maps, both anecdotal and statistical, seek to reveal the ways in which we simultaneously identify, claim, circumscribe and imagine the space of the city over time.

Exhibited: Arnolfini, Bristol (‘Double O’ in foreground)

 


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Utopian talk-show line-up, 2012-14


Collaborating organisations: Eastside Projects, Birmingham / ICIA, Bath / University of the West of England, Bristol / Pro QM, Berlin / Errant Bodies, Berlin / Bilgi University, Istanbul / ResArc, Malmo University and Moderna Museet, Malmo 

Event: A talk-show line-up of invited protagonists choose and read passages from science fiction to critical texts according to the rules of an MC. Read in rapid-fire format the spoken texts imagine and attend to the ‘architecture’ of utopia. A line-up table is transformed by a graphic framework, a page from the book Beyond Utopia rescaled and now occupied by readers and objects staging the table as a discursive territory. Each event will be hosted by a partner organization tying into and developing networks of utopian thinkers in the organisation’s locality. Selected video clips of the readings from each event are uploaded onto an online site forming an anthology of the Utopian talk-show line-up series. The anthology will evolve, acting as a testimony to the collective desire to imagine difference. The structure of the event is inspired by the Wooster Group’s ‘L.S.D. (…Just the High Points…)’ 1984-5.

View video anthology

 


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Utopian talk-show line-up at Santral, Istanbul 2014


Utopian talk-show line-up at Santral Istanbul, 2014 with artist and academic Can Altay as MC, designer Avsar Gurpinar as audience cue card operator, and readers: Selçuk Artut, artist, academic, musician; Elif Kendir, architect, academic; Burcu Kütükçüoğlu, academic; Ronnie Close, Cairo-based artist; Burcu Yançatarol, New Delhi-based designer and design researcher (Skype reader). The setting for the show was the control room of the converted power station, SantralIstanbul cultural facilities, Bilgi University, Istanbul. Thanks to the MC and readers, Avsar Gurpinar, Cansu Curgen, students of international Vernal workshops.

View video anthology


 


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Utopian talk-show line-up at Moderna Museet, 2014


Utopian talk-show line-up at Moderna Museet, Malmo, 2014 commissioned and co-curated by Nils Svensk of Moderna Museet, Maria Hellstrom Reimer of the Swedish Design Faculty for Design Research and Research Education, and Gunnar Sandin and Fredrik Torisson of ResArc: Swedish Research School in Architecture. The line-up included digital media designer and commentator Maria Engberg as MC with poet Ida Börjel, architect Fredrik Torisson, Christiania resident and archivist Ole Lykke Andersen, video artist Lena Mattson (Skype reader), media designer Eric Snodgrass and audience cue card operator Gunnar Sandin. The event was set within an exhibition of the Molly Nesbit, Hans Ulrich Obrist and Rirkrit Tiravanija’s 2003 Venice Biennale project ‘Utopia Station’. Many thanks to our hosts, MC and readers, and for lighting and video Marcus Gustaffson, Oliver Börjesson and for sound Stefan Winroth.

View video anthology

 

 


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Utopian talk-show line-up at Eastside Projects, 2013


Utopian talk-show line-up at Eastside Projects, Birmingham, 2013 with MC Gavin Wade, artist, curator and director of Eastside Projects and readers:  Kathrin Bohm, artist; Gene George Earle, artist/urbanist; Richard Hawley, Director of Artistic Programming and Projects at Performances Birmingham; Marie-Anne McQuay, curator (Skype reader); Apexa Patel, writer. The setting for the talk show was within Gunilla Klingberg’s installation ‘Parallelareal Variable’ 2013. Thanks to the MC and readers, Elinor Morgan, curator at Eastside Projects, video operators Yegor Isayev and Maya Darrell Hewins, photographer Katya Riabusheva (Katya and Yegor from Creative Aid), and for lighting Laurence Price and sound Samuel Rodgers.

View video anthology

 


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Utopian talk-show line-up at ICIA, 2012


Utopian talk-show line-up at Institute of Contemporary Interdisciplinary Arts, Bath, 2012 was run as a pilot to the series with MC Liam Devlin, photographer/writer/lecturer Goldsmiths/University of Wales and readers: Harry Charrington, Director of Postgraduate Architectural Studies, University of Bath; Peter Dickinson, artist/arts writer/curator, founder of Artolo; Lindsay Hughes, creative producer Visual Arts, ICIA, University of Bath; Ed Whittaker, senior lecturer in Fine Art, Bath School of Art and Design; Gillian Wylde, artist, senior lecturer in Fine Art, University College Falmouth (Skype reader). Thanks to the MC and readers, Lindsay, Owen and Victoria at ICIA and video operator Matt Hynam.

View video anthology


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Agonistic Vocabulary 2012


Collaborators: Lee Stickells

Dimensions: 47cm wide x 3cm deep x 190cm high

Materials: Digital print

The agonistic vocabulary is a litany of engagement, a set of terms extracted from Beyond Utopia – the screenplay.

Published:

Sophie Warren and Jonathan Mosley (eds) Beyond Utopia: Surface Tension Supplement No. 5, Los Angeles / Berlin: Errant Bodies Press, 2012


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Rogue Game at Spike Island, 2012


Collaborators: Can Altay

Works: Navigating the Game, 2012, Spectator or Player, 2012, Hazard Gallery, 2012, Rogue Game, First Play, 2012, Rogue Game Replay, 2012, The Fastest Getaway, 2012, Genius Cheat Hero, 2012, Split Second Still, 2012, Split Second Still in Blue, 2012

Solo Exhibition: Spike Island, Bristol

 


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Navigating the Game, 2012


Dimensions: Variable.

Materials: Vinyl on wall.

Navigating the Game used the system of gallery text applied as vinyl on the wall to present the solo exhibition ‘Rogue Game’ at Spike Island structured as three ‘scenes’. Each scene comprised of a short text and a gallery layout presented as a game plan with titles of the works comprising the ‘scene’ annotated. The fiction is inspired by extracts from Gummo in Harmony Korine, Collected Screenplays 1 (London: Faber and Faber, 2002).

Graphic Design: Warren & Mosley with City Edition Studio.

Exhibited: Spike Island, Bristol, 2012.

 


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Scene: The Architect, 2012


One of three scenes from Navigating the Game, 2012

Exhibited: Spike Island, Bristol, 2012.

 


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Scene: Playing Dead, 2012


One of three scenes from Navigating the Game, 2012

Exhibited: Spike Island, Bristol, 2012.

 

 


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Scene: The Heist, 2012


One of three scenes from Navigating the Game, 2012

Exhibited: Spike Island, Bristol, 2012.

 

 


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Spectator or Player (Entrance to a gallery), 2012


Dimensions: 500 x 200 x 270cm; light box 161 x 13 x 13cm.

Materials: Black MDF, hinges, vinyl, opal acrylic, fluorescent tube.

Exhibited: Spike Island, Bristol, 2012.


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Hazard Gallery, 2012


Dimensions: 500 x 200 x 430cm.

Materials: Black MDF, Real Tennis netting.

Exhibited: Spike Island, Bristol, 2012


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Rogue Game, First Play, 2012


Collaborators: Can Altay.

Dimensions: Variable according to location; here 1800 x 770 x 900cm.

Materials: Coloured tape, steel, basketball nets, volleyball net, basketball, football, touch rugby ball, volleyball, HDV cameras, players.

Participants – Event 1: Friday 7 September, 7pm. Players: Lebeq Tavern Courage FC; Hornets Volleyball Club; Bristol Braves Basketball Club. Commentator: Paul Davis. Camera operators: Matthew Barton, Loraine Blumenthal. Video editors: Tom Ketteringham, Rod Maclachlan. Event 2: Saturday 8 September, 2pm. Players: Pedipalp Progagonists  and Cezza Team; South Gloucestershire touch rugby; mixed two-on-two basketball. Commentator: Paul Davis. Camera operators: Nathan Wald, Matty Groves. Video editors: Tom Ketteringham, Rod Maclachlan. Event 3: Saturday 22 September, 2pm. Players: El Rincon and Spike Island football teams; South Gloucestershire touch rugby; mixed two-on-two basketball. Camera operator: Ella Frost, Sorrell Waldie. Video editors: Tom Ketteringham, Rod Maclachlan. Event 4: Saturday 29 September, 12.30pm. Players: Spike Café football teams; Bristol Diving School basketball; Hornets Volleyball Club. Commentator: Dr. Kitrina Douglas. Camera operators: Sorrell Waldie and Thom Heald. Video editors: Tom Ketteringham, Rod Maclachlan.

Exhibited: Spike Island, Bristol, 2012.


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Rogue Game Replay, 2012


Collaborator: Can Altay.

Dimensions: Dimensions variable according to location, here 1800 x 770 x 430cm.

Materials: Two editing stations (one with Atem mixer), two editors, an occasional commentator, two wall projections, two suspended screens and three tables of Dexion and MDF, chairs, screensaver on editing station and resource table monitors, three TV floor cube monitors, three DVD players, cables, white tape.

Supported by: University of the West of England.

Exhibited: Spike Island, Bristol, 2012.


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The Fastest Getaway, 2012


Dimensions: Circuit dimensions variable according to location, here – 93 metres

Moving imagery: 2 minute 10 second loop and 6 second loop, remix of Olimpia II, Leni Riefenstahl 1936

Materials: TV monitors, DVD players, white tape

Exhibited: Spike Island, Bristol, 2012


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Genius Cheat Hero, 2012


Dimensions: 125 x 13 x 13cm.

Materials: Vinyl, opal acrylic, fluorescent tube.

Exhibited: Spike Island, Bristol, 2012.


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Beyond Utopia, 2012


Dimensions: 25 x 18cm; 126 page, full colour book

Sophie Warren and Jonathan Mosley (editors) Beyond Utopia, Surface Tension Supplement No. 5 published by Los Angeles/Berlin: Errant Bodies Press, 2012. ISBN : 978-0-9827439-3-5. Distributed by DAP , New York.
Funding received by: Arts & Humanities Research Council and University of the West of England.

Essays and works by: Maria Fusco, Brandon LaBelle, Marie-Anne McQuay, Paul O’Neill, Elizabeth Price, Jane Rendell, Lee Stickells, Robin Wilson, Warren & Mosley.

Beyond Utopia examines the space beyond utopia’s concern with the primacy of the single idea. Set at the intersection of the architectural imagination, the reality of urban development, critical writing and fiction, the publication creates a space of speculation on the architecture of utopia. The publication is centred on a screenplay by Warren and Mosley of a film never intended to be made. Writers and artists from various fields have been invited to fasten onto concepts raised in the screenplay and to develop their propositional nature. The essays and works contributed both contextualize and critique utopian thinking, ultimately locating utopia as a critical tool with which to speculate and reveal the limits of our present reality.

For more information


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Walk Out, 2011


Proposition No. 24

Collaborators: Toby Huddlestone

Dimensions: 23 x 21cm

Materials: Multiple copies of printed paper in the form of a tear-a-way pad


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A Prospective Archaeology, 2011


Collaborators: Brandon LaBelle

Dimensions: Variable. Dimensions of model: 60cm x 52cm x 14cm

Materials: Printed matter. Materials of model: Aluminium sheet, foil backed insulation board, mirror, pins, light, fragments of wooden chair.

Artist Brandon LaBelle invited us to participate in a project he was developing for an evolving and touring exhibition. He writes: ‘The project is developed as a conversation between sound and architecture. Working with architects, designers and artists from around the world, I sent them three audio recordings of my apartment in Berlin. Attempting to sound out the space, the recordings document the ambient, material and dimensional aspects of the apartment. The participants were then given the task of making a physical model of the apartment by using the sounds as their only source of information. In this way, a process of translation and interpretation developed, incorporating an understanding, however factual or fantastical, of the auditory into rendering a spatial form.’ Our response to Brandon’s sound recordings was to create a model and accompanying text, shown here as it is published in the catalogue.

Exhibited:

General Public gallery, Berlin, 2011

STUK Centre for Art, Leuven, 2011


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Rogue Game at Casco, 2011


Collaborators: Can Altay

Works: Rogue Game, First Play, 2011, Rogue Game Replay, 2011

Solo Event: Sportcentrum Olympos in Utrecht

Solo Exhibition: Casco, Utrecht

The event ‘Rogue Game, First Play’ and show ‘Rogue Game Replay’ were commissioned by Casco Utrecht in relation to Can Altay’s exhibition ‘COHAB: an assembly of spare parts’. Extending the concerns of ‘COHAB’ the event and show explore concerns of inhabitation and territorial negotiation.

‘Rogue Game, First Play’ is an ongoing series of hybrid games. The proposition of Rogue Game is to simultaneously play three or more games marked out on a multi-purpose sports pitch. A struggle between three games and their players ensues; known rules are exchanged for new ever-changing rules and the seed of a new game or gaming instinct is put forward.

‘Rogue Game Replay’ stages a meeting ground of hybridized relations and play between the logic and systems of the sports arena, the exhibition space and the office at Casco. Within the exhibition setting the superimposed territories, rules and functions of each layer are negotiated and strategies for co-habitation outside the confines of the sports hall are illuminated.


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Rogue Game, First Play, 2011


Collaborator: Can Altay

Collaborating organisation: Casco, Utrecht

Event: Proposition No.17

Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid. Enlist teams of players for each game. On court assemble the players dressed to indicate team and game. On the whistle, simultaneously all games begin. Each game is played for its official duration.

Characteristics of Rogue Game – playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen.

Participating teams: Amazone Utrecht – basketball team; Cangeroes – basketball team; Vlerk Homovolleybal Utrecht – volleyball team; Casco – volleyball team; Odysseus 91 – student soccer team; Hercules- student soccer team

Location: Sportcentrum Olympos, Utrecht

Date: 11 September, 2011


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Rogue Game, Replay, 2011


Collaborators: Can Altay

 

Dimensions: Variable

Materials: iMac screensavers, TV monitors, DVD players, coloured tape, text, six occupied office workstations

Within the exhibition setting the superimposed territories, rules and functions of the sports arena, the exhibition space and office of Casco are negotiated for inhabitation. A centre section of the multipurpose sports hall, at real scale is folded into the space of Casco, bringing into the space the architecture of the game, creating new thresholds and territories for the office workers to adhere to and play to. Further overlay and inter-play between Rogue Game and the exhibition and office settings occurs through the screening of Rogue Game play/action uploaded as screensavers and relayed to monitors within the abstracted court setting. The mediated and frenetic action of play heard in the sounds of whistles, shouts and squeaky shoes intermittently interrupts office work and defines a new gaming arena.

Exhibited: Casco, Utrecht, 2011


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Rogue Game at the Showroom, 2010


Collaborator: Can Altay

Commissioning organisation: The Showroom, London

Works: ‘Rogue Game’, First Play 2010′, ‘Rogue Game Replay 2010’

For The Showroom commission Rogue Game took the form of an off-site event and an installation within the gallery in the context of Can Altay’s show, ‘The Church Street Partners Gazette’. A disused sports pitch within the neighbourhood of Church Street, London is reopened for a performance of Rogue Game. The reopening of this pitch for a one-off game involved the painting of the court lines. Communities of players local to the Borough of Westminster are invited to meet and play Rogue Game. The game brings together three different sports staged simultaneously on the same pitch, each game played according to its own rules. Through the simple overlaying of time the event throws the players into unknown territories within established frameworks for play.  Known rules are exchanged for new ever-changing rules. Rogue Game proposes another kind of logic for how we might occupy space and how through the informal possibilities of play resist or destabilize accepted boundaries of territory, use and behaviour.

‘Rogue Game Re-play’, a 3 channel installation is installed in the gallery. The footage of ‘Rogue Game, First Play’ interspersed with colour frames stages the court arena as a place for new and renewed partnerships between players extending the show’s concerns for partnership, boundaries, transformation and community.


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Rogue Game, First Play, 2010


Collaborator: Can Altay

Collaborating organisation: The Showroom, London

Event: Proposition No.17

Seek out an indoor sports hall with markings of at least three different game courts or pitches overlaid.
Enlist teams of players for each game.
On court assemble the players dressed to indicate team and game.
On the whistle, simultaneously all games begin.
Each game is played for its official duration.

Characteristics of Rogue Game – playing amongst obstacles / advance and advantage / negotiation / collision / fracturing of order / stalling / stops / starts / feinting / indecision / clashes between balls / swapping of games by players / interruption / rhythm and counter-rhythm / synchronization / syncopation / redundancy / non-accidentals / contra-action / contingent moves – liable but not certain to happen.

Participating teams: City of Westminster College – basketball team; My City Too – volleyball team; WhiteKat Football – student soccer team

Commentator: Cory Wharton-Malcolm

Location: Eden House Estate, Penfold Street, London

Date:  27th November 2010

 


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